Post by Kat on Sept 12, 2008 14:11:57 GMT
Dreaming Out Loud is a multi-game role-playing site; with both fandom and original games, we strive to create a friendly community and have a good time. That's what role-playing is all about, right? Currently, we have four games running: North of the Wall, which is set in the world of Garth Nix's Old Kingdom/Abhorsen series with all original characters; Lost in a Dream, which is set in an original fantasy world; Take the Sky, which is set in the 'verse of Joss Whedon's Firefly/Serenity series with all original characters; Magic is Might, which is set in the world of J.K. Rowling's Harry Potter series with all original characters.
The Charter has fallen: the Old Wall and Great stones are broken
and useless, and the Bloodlines had been ended. The Old
Kingdom has been thrust once again into chaos and decay,
and it seems as though Free Magic has claimed the
kingdom once and for all.
But there's about to be a second chance: new Bloodlines are
emerging, mimicking the old, though weaker. If they can
discover the truth- what really happened to usher in an age of
despair- a new kingdom could rise from the ashes of the old.
But will they ever survive North of the Wall?
What if, one night, you went to sleep and woke up in another
world? A world that in its own way is as real as the one you'd
just left; where actions have consequences, where pain and
hunger and joy are all felt. An unbelievable world of gods
and myth and magic.
For some, it's reality; each night as they drift off to sleep,
they awaken in a world that they cannot resist. An ancient
world of mystery and adventure, just waiting for someone
to take up the challenge. Every night, it is their refuge,
their haven, from a concrete world of deadlines and
disappointments. But what happens when you don't want
to wake up? What happens when you'd rather be
Lost in a Dream?
The grisly images of the last sane soul on Miranda being snuffed
out was broadcast throughout the 'verse, and it was something
that could not be forgotten. Try as the Alliance might, it could
not be swept under the proverbial rug. The questions began-
was the Alliance really responsible for the tragedy of Miranda,
the abomination of the Reavers?
Whatever the truth is, tension is brewing in the Alliance. Crime
rates in the central planets are rising, and Alliance control in
many planets has virtually deteriorated. In all of this, there
are still those who are unsure. They do know one thing for
sure: no matter what else- their sanity, their lives, their rights-
the Alliance can't Take the Sky.
Growing up isn't easy- and despite what some might think,
magic doesn't make it easier. At Hogwarts School of
Witchcraft and Wizardry, a new year has begun, and the
newest set of students faces their greatest challenges yet:
homework, professors, and making friends- oh yeah, and
surviving Peeves. Some things never change.
But outside the secluded, isolated walls of Hogwarts castle,
something is brewing in the wizarding world. The Daily
Prophet reports a break-in at the Department of Mysteries,
only no one will say what is missing. And speaking of
missing- word on everyone's lips is that two prominent
Aurors have vanished, and another has mysteriously lost
his ability to do magic. For the students of Hogwarts, and
the rest of the wizarding community, one fact is becoming
very clear: Magic is Might.
Some facts about Dreaming Out Loud:
- All games are focused on original characters.
- We're an account-per-player board.
- Two more games are coming soon- an original horror & an original real-life!
- We're super friendly, and the games are built so that new characters won't get overlooked.
- Members can submit and run their own games on our board.
- Come give us a look, you know you want to!